Never / Hardware experiments / Dré Labre

FLOPPY DRIVE.

A little overdrive.
A lot of curiosity.

DISK CONTENTSMY FIRST PEDALAI + MCP + a soldering iron*
FLOPPY DRIVE concept: opaque matte-teal overdrive pedal with pink, orange and lime knobs, a rainbow disk label and metal shutter detail, surrounded by floppy disks on yellow.
01 / The visual conceptConcept image · the physical build is still ahead
THROUGH-HOLE COMPONENTSRETRO COMPUTER ENERGYHARDWARE IN PROGRESS

01 / The experiment

“I am not
an engineer.”

Dré Labre / Relentlessly curious tinkerer

What happens when a creative who has never used KiCad gives AI access to it?

The starting point was simple: make a Tube Screamer–style overdrive pedal, using through-hole components that I could eventually solder myself. Get to a bill of materials and a printed circuit board. Give it a personality along the way.

I’ve been exploring MCP, APIs and command-line tools: ways for AI to work directly with software. This test took that curiosity into KiCad for the electronics and Blender for the object around them.

The result is FLOPPY DRIVE. An overdrive pedal with an added layer of geekiness, and a useful lesson in how much work still lives between a convincing render and a working thing.

*The soldering iron comes later. This page documents the design experiment before fabrication and bench testing.

01 / HUMAN

Set the brief.

Choose the circuit, through-hole construction and the retro-computer idea.

02 / KICAD + MCP

Work out the board.

Build the schematic, check parts and footprints, propose component placement.

03 / BLENDER + MCP

Make it tangible.

Model the enclosure and controls. Explore materials, graphics and camera views.

04 / HUMAN, AGAIN

Check. Then build.

Review dimensions, resolve fit, finish routing and eventually test real hardware.

02 / Inside the machine

Small board.
Big reality check.

The software can move quickly.
The parts still have to fit.

FLOPPY_DRIVE / PCB INSPECTOR
KiCad 3D preview of the front of the black FLOPPY DRIVE PCB, populated with through-hole components.
Front / Component placement preview. No copper routing yet. ↗
KiCad 3D preview of the back of the board with the three potentiometer models.
Back / Three locked potentiometer footprints. ↗
Bare-board component layout for the proposed 55 by 60 millimetre PCB.
Layout / Proposed 55 × 60 mm outline, awaiting review. ↗

Through-hole.
On purpose.

This is a build I want to assemble by hand. The design uses through-hole components, a socketed JRC4558D and three physical controls.

The bill of materials led to datasheets. Datasheets led to footprint checks. The potentiometers needed a custom footprint based on the supplied Alpha drawing, with space reserved for their bodies and legs.

The original 55 × 50 mm board proved difficult to place within the chosen constraints. The current proposal adds 10 mm of height while keeping the knob centres unchanged. That size change still needs approval.

43
components placed
27
electrical nets
55 × 60
mm · proposed board
Approved Gate 1 FLOPPY DRIVE circuit schematic, showing the overdrive circuit, control wiring and power section.
Gate 1 / Approved schematicOpen the full drawing ↗
CHECKS ≠ SOUND CHECK

The saved electrical rule check reports zero violations. The placement check also reports zero violations, with 70 expected unrouted connections. These are design checks. The circuit has not been bench tested, and the board is not ready for manufacture.

03 / Give it a personality

Save as:
FLOPPY DRIVE.

A familiar circuit.
A very personal enclosure.

While the electronics took shape, Blender became the place to explore what this thing should feel like. The visual concept borrowed from colourful disks, handwritten labels and the satisfying little metal shutter of a floppy.

The model moved toward opaque matte teal, with pink, orange and lime knobs. It uses a Hammond 1590N1 enclosure reference. The three knob centres were checked against the PCB and drill template; the footswitch, connectors and internal fit still need physical review.

Blender / Matte-teal exterior animationDigital render · not footage of built hardware
Read the animation’s visual story

A camera moves around the matte-teal FLOPPY DRIVE pedal, then cuts to close-ups of the pink WRITE, lime DENSITY and orange CAPACITY knobs, the rainbow label reading “FLOPPY DRIVE / MY SOUND (FINAL) v2”, and the metal footswitch beside the green BUSY light. A final wide view dissolves back to the opening view. This silent Blender animation shows the proposed exterior, not a working physical pedal.

01 / WRITE

More drive.

The gain control becomes a write operation. From PROTECT to OVERWRITE.

02 / CAPACITY

More output.

The level control borrows the disk’s capacity scale. 720K to 1.44MB.

03 / DENSITY

Shape the tone.

The tone control gets a double-density / high-density identity. DD to HD.

Blender close-up preview of the colourful knobs and printed scales.
Small controls. A lot of character. / Blender preview ↗
Blender detail preview of the rainbow FLOPPY DRIVE label.
MY SOUND (FINAL) v2. Naturally. / Blender preview ↗

04 / Still loading

Hardware
is still hard.

Even easy hardware is still freaking hard with algorithmic help.

AI helped me work in software I had never used and make progress on an object I wanted to exist. It also gave me plenty to review: dimensions, component assumptions, mechanical clearances and what “passed” actually means.

The interesting part is how much closer a curious tinkerer can get. A small foundation of knowledge goes a long way. Then comes the soldering.

BUILD_STATUS.TXTIN PROGRESS
  1. 01
    Schematic & parts

    Approved schematic. BOM prepared. Electrical checks clear.

  2. 02
    Placement review ← WE ARE HERE

    43 footprints placed. Taller board proposal awaiting approval.

  3. 03
    Routing & fabrication release

    Complete copper routing, resolve connections and verify mechanical fit.

  4. 04
    Make it real

    Order parts and PCB, print the enclosure, solder, then bench test and play.

BUSY / A sound demo comes after the physical build.

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